/*=====================================================
 Copyright (C) ETERNAL<iqstar@ms24.hinet.net>
 URL : http://www.et99.org

請仔細閱讀以下許可協議。當您使用本軟體，您將自動成為本協議的一方並受到本協議的約束。

軟體和文檔受到臺灣及中國大陸著作權法及國際條約的保護。您不得：
a)營利、出租或者出借軟體或文檔的任何部分。
b)反向工程、分解、反編譯或者企圖察看軟體的源代碼作為商業用途。
c)修改或者改變軟體，或者與其他程式結合。

許可人保留軟體及文檔的所有權利和權益。您不能通過本許可協定獲得軟體的任何所有權和知識產權。
===================================================== */
//#### view begin ####
//,sp,spmax,etc_str,etc_smart,etc_agi,etc_vit,etc_life,etc_au,etc_be
function login_view(p_win,p_lost,p_img_set,i_img,name,p_sex,ch_name,p_s,p_lv,p_exp,p_nextexp,p_money,p_hp,p_hpmax,p_str,p_smart,p_agl,p_life,p_vit,p_au,p_be,p_at,p_mat,p_df,p_mdf,a_name,body_name,head_name,hand_name,foot_name,item_name,item_name2,sat_name,p_place,p_birth,p_cdate,bbsid,sp,spmax,etc_str,etc_smart,etc_agi,etc_vit,etc_life,etc_au,etc_be,p_cdatetop,p_pmoney,p_rebirthlv,p_dftop_lv,p_refered_num,item_name3,item_name4)
{
	message_cls();
	parent.document.getElementById("set_mainframe").rows=UI.set_rows;
	p_name=name;
	p_sat_name=sat_name;
	d_ch_name=ch_name;
	d_a_name=a_name;
	d_body_name=body_name;
	d_head_name=head_name;
	d_hand_name=hand_name;
	d_foot_name=foot_name;
	d_item_name=item_name;
	d_item2_name=item_name2;
	d_item3_name=item_name3;
	d_item4_name=item_name4;
	my_birth=birth[p_birth];
	my_age=p_cdate;
	show_status(p_win,p_lost,p_img_set,i_img,p_sex,p_s,p_lv,p_exp,p_nextexp,p_money,p_hp,p_hpmax,p_str,p_smart,p_agl,p_life,p_vit,p_au,p_be,p_at,p_mat,p_df,p_mdf,p_place,sp,spmax,etc_str,etc_smart,etc_agi,etc_vit,etc_life,etc_au,etc_be,p_cdatetop,p_pmoney,p_rebirthlv,p_dftop_lv,p_refered_num);
	foot_fire();
};
function show_status(p_win,p_lost,p_img_set,i_img,p_sex,p_s,p_lv,p_exp,p_nextexp,p_money,p_hp,p_hpmax,p_str,p_smart,p_agl,p_life,p_vit,p_au,p_be,p_at,p_mat,p_df,p_mdf,p_place,sp,spmax,etc_str,etc_smart,etc_agi,etc_vit,etc_life,etc_au,etc_be,p_cdatetop,p_pmoney,p_rebirthlv,p_dftop_lv,p_refered_num)
{
	p_name2=p_name;
	d_ch_name2=d_ch_name;
	d_a_name2=d_a_name;
	d_body_name2=d_body_name;
	d_head_name2=d_head_name;
	d_hand_name2=d_hand_name;
	d_foot_name2=d_foot_name;
	d_item_name2=d_item_name;
	d_item2_name2=d_item2_name;
	d_item3_name3=d_item3_name;
	d_item4_name4=d_item4_name;
	my_birth2=my_birth;
	my_age2=my_age;
	status_template(p_win,p_lost,p_img_set,i_img,p_sex,p_s,p_lv,p_exp,p_nextexp,p_money,p_hp,p_hpmax,p_str,p_smart,p_agl,p_life,p_vit,p_au,p_be,p_at,p_mat,p_df,p_mdf,p_place,0,sp,spmax,etc_str,etc_smart,etc_agi,etc_vit,etc_life,etc_au,etc_be,p_cdatetop,p_pmoney,p_rebirthlv,p_dftop_lv,p_refered_num);
	p_c();
};
function well_view(p_win,p_lost,p_img_set,i_img,p_name,p_sex,ch_name,p_s,p_lv,p_exp,p_nextexp,p_money,p_hp,p_hpmax,p_str,p_smart,p_agl,p_life,p_vit,p_au,p_be,p_at,p_mat,p_df,p_mdf,a_name,d_name,e_name,dd_name,c_name,item_name,item_name2,p_place,p_birth,p_cdate,del_day,f_time,win_num,cp_mmoney,sp,spmax,etc_str,etc_smart,etc_agi,etc_vit,etc_life,etc_au,etc_be,p_cdatetop,p_pmoney,p_rebirthlv,p_dftop_lv,p_refered_num,item_name3,item_name4)
{
	message_cls();
	w_c('<table width="100%" border="0" cellspacing="0" cellpadding="0">');
	w_c('<tr>');
	w_c('<td  width="63%" valign="top">');
	status_view2(p_win,p_lost,p_img_set,i_img,p_name,p_sex,ch_name,p_s,p_lv,p_exp,p_nextexp,p_money,p_hp,p_hpmax,p_str,p_smart,p_agl,p_life,p_vit,p_au,p_be,p_at,p_mat,p_df,p_mdf,a_name,d_name,e_name,dd_name,c_name,item_name,item_name2,p_place,p_birth,p_cdate,win_num,sp,spmax,etc_str,etc_smart,etc_agi,etc_vit,etc_life,etc_au,etc_be,p_cdatetop,p_pmoney,p_rebirthlv,p_dftop_lv,p_refered_num,item_name3,item_name4);
	w_c('</td>');
	w_c('<td valign="top" class="b1">');
	chara_make(del_day,f_time);
	w_c('</td>');
	w_c('</tr>');
	w_c('</table>');
	p_c();
	setup_jmmoney(cp_mmoney);
};
function cp_view(p_win,p_lost,p_img_set,i_img,p_name,p_sex,ch_name,p_s,p_lv,p_exp,p_nextexp,p_money,p_hp,p_hpmax,p_str,p_smart,p_agl,p_life,p_vit,p_au,p_be,p_at,p_mat,p_df,p_mdf,a_name,d_name,e_name,dd_name,c_name,item_name,item_name2,p_place,p_birth,p_cdate,win_num,sp,spmax,etc_str,etc_smart,etc_agi,etc_vit,etc_life,etc_au,etc_be,p_cdatetop,p_pmoney,p_rebirthlv,p_dftop_lv,p_refered_num,item_name3,item_name4)
{
	status_view2(p_win,p_lost,p_img_set,i_img,p_name,p_sex,ch_name,p_s,p_lv,p_exp,p_nextexp,p_money,p_hp,p_hpmax,p_str,p_smart,p_agl,p_life,p_vit,p_au,p_be,p_at,p_mat,p_df,p_mdf,a_name,d_name,e_name,dd_name,c_name,item_name,item_name2,p_place,p_birth,p_cdate,win_num,sp,spmax,etc_str,etc_smart,etc_agi,etc_vit,etc_life,etc_au,etc_be,p_cdatetop,p_pmoney,p_rebirthlv,p_dftop_lv,p_refered_num,item_name3,item_name4);
	p_c();
};
function status_view2(p_win,p_lost,p_img_set,i_img,name,p_sex,ch_name,p_s,p_lv,p_exp,p_nextexp,p_money,p_hp,p_hpmax,p_str,p_smart,p_agl,p_life,p_vit,p_au,p_be,p_at,p_mat,p_df,p_mdf,a_name,body_name,head_name,hand_name,foot_name,item_name,item_name2,p_place,p_birth,p_cdate,win_num,sp,spmax,etc_str,etc_smart,etc_agi,etc_vit,etc_life,etc_au,etc_be,p_cdatetop,p_pmoney,p_rebirthlv,p_dftop_lv,p_refered_num,item_name3,item_name4)
{
	p_name2=name;
	d_ch_name2=ch_name;
	d_a_name2=a_name;
	d_body_name2=body_name;
	d_head_name2=head_name;
	d_hand_name2=hand_name;
	d_foot_name2=foot_name;
	d_item_name2=item_name;
	d_item2_name2=item_name2;
	d_item3_name3=item_name3;
	d_item4_name4=item_name4;
	my_birth2=birth[p_birth];
	my_age2=p_cdate;
	status_template(p_win,p_lost,p_img_set,i_img,p_sex,p_s,p_lv,p_exp,p_nextexp,p_money,p_hp,p_hpmax,p_str,p_smart,p_agl,p_life,p_vit,p_au,p_be,p_at,p_mat,p_df,p_mdf,p_place,win_num,sp,spmax,etc_str,etc_smart,etc_agi,etc_vit,etc_life,etc_au,etc_be,p_cdatetop,p_pmoney,p_rebirthlv,p_dftop_lv,p_refered_num);
};
function status_template(p_win,p_lost,p_img_set,i_img,p_sex,p_s,p_lv,p_exp,p_nextexp,p_money,p_hp,p_hpmax,p_str,p_smart,p_agl,p_life,p_vit,p_au,p_be,p_at,p_mat,p_df,p_mdf,p_place,win_num,sp,spmax,etc_str,etc_smart,etc_agi,etc_vit,etc_life,etc_au,etc_be,p_cdatetop,p_pmoney,p_rebirthlv,p_dftop_lv,p_refered_num)
{
	var p_img="";
	var group_name=etc_group;
	if(p_name2==p_name){base_str=p_str,base_smart=p_smart,base_agi=p_agl,base_vit=p_vit,base_life=p_life,base_au=p_au,base_be=p_be,group_name=p_group;}
	if(etc_str > 0){etc_str=buff1+etc_str+buff2;}
	if(etc_str < 0){etc_str=debuff1+etc_str+debuff2;}
	if(etc_str == 0){etc_str="";}
	if(etc_smart > 0){etc_smart=buff1+etc_smart+buff2;}
	if(etc_smart < 0){etc_smart=debuff1+etc_smart+debuff2;}
	if(etc_smart == 0){etc_smart="";}
	if(etc_agi > 0){etc_agi=buff1+etc_agi+buff2;}
	if(etc_agi < 0){etc_agi=debuff1+etc_agi+debuff2;}
	if(etc_agi == 0){etc_agi="";}
	if(etc_vit > 0){etc_vit=buff1+etc_vit+buff2;}
	if(etc_vit < 0){etc_vit=debuff1+etc_vit+debuff2;}
	if(etc_vit == 0){etc_vit="";}
	if(etc_life > 0){etc_life=buff1+etc_life+buff2;}
	if(etc_life < 0){etc_life=debuff1+etc_life+debuff2;}
	if(etc_life == 0){etc_life="";}
	if(etc_au > 0){etc_au=buff1+etc_au+buff2;}
	if(etc_au < 0){etc_au=debuff1+etc_au+debuff2;}
	if(etc_au == 0){etc_au="";}
	if(etc_be > 0){etc_be=buff1+etc_be+buff2;}
	if(etc_be < 0){etc_be=debuff1+etc_be+debuff2;}
	if(etc_be == 0){etc_be="";}
	p_s=s_status[p_s];
	if(p_img_set==1)
	{
		p_img=i_img;
	}else
	{
		p_img=img+i_img+".gif";
	}
	w_c(temp_table1);
		   var hero_top="";
		  if(p_sex==1)
	      {
		switch (p_dftop_lv)
		   {
			case '0':
				hero_top="新兵";
			break;
			case '1':
				hero_top="副駐點長";
			break;
			case '2':
				hero_top="駐點兵長";
			break;
			case '3':
				hero_top="侍衛長";
			break;
			case '4':
				hero_top="強者";
			break;
			case '5':
				hero_top="猛將";
			break;
			case '6':
				hero_top="修羅";
			break;
			case '7':
				hero_top="達人";
			break;
			case '8':
				hero_top="群藝出眾";
			break;
			case '9':
				hero_top="智勇雙全";
			break;
			case '10':
				hero_top="無雙獵手";
			break;
			case '11':
				hero_top="戰無不勝";
			break;
			case '12':
				hero_top="蠻荒武聖";
			break;
			case '13':
				hero_top="獵魔高手";
			break;
			case '14':
				hero_top="至尊無敵";
			break;
			case '15':
				hero_top="戰技無雙";
			break;
		    }
	        }else
	        {
		     switch (p_dftop_lv)
		    {
			case '0':
				hero_top="女衛兵";
			break;
			case '1':
				hero_top="女副將";
			break;
			case '2':
				hero_top="女衛兵長";
			break;
			case '3':
				hero_top="弓腰姬";
			break;
			case '4':
				hero_top="女達人";
			break;
			case '5':
				hero_top="南蠻女王";
			break;
			case '6':
				hero_top="真戀姬";
			break;
			case '7':
				hero_top="一代美人";
			break;
			case '8':
				hero_top="激鬥舞者";
			break;
			case '9':
				hero_top="俏皮魔女";
			break;
			case '10':
				hero_top="國色天香";
			break;
			case '11':
				hero_top="絕代佳人";
			break;
			case '12':
				hero_top="無雙亂舞";
			break;
			case '13':
				hero_top="霸王瑜姬";
			break;
			case '14':
				hero_top="真女無雙";
			break;
			case '15':
				hero_top="戀姬無雙";
			break;
		}
	}
	if(p_dftop_lv != undefined)
	{
	w_c('<tr><td>英雄檔案 ♂♀個人稱號→<font color=#66FF33>'+hero_top+' '+p_dftop_lv+'</font></td><td colspan="4">WIN '+p_win+' / LOST '+p_lost+'</td></tr>');
	}
	w_c('<tr><td rowspan="9" >'+group_name+'<br><img src="'+p_img+'" border="0" ><br>');
	if((p_win+p_lost)==0 || p_win==0)
	{
		w_c('獲勝率:<b>0</b>')
	}else
	{
		w_c('獲勝率:<b>'+Math.floor((p_win/(p_win+p_lost))*100)+'%</b>');
	}
		if(p_pmoney != undefined)
	{
		w_c('')
	}
	w_c('</td>');
	var sex="";
	(p_sex=="1")?sex="男":sex="女";
	var p_strf=get_f(p_str,4500);
	var p_smartf=get_f(p_smart,4500);
	var p_aglf=get_f(p_agl,4500);
	var p_lifef=get_f(p_life,4500);
	var p_auf=get_f(p_au,4500);
	var p_bef=get_f(p_be,4500);
	var p_vitf=get_f(p_vit,4500);
	var p_atf=get_f(p_at,7500);
	var p_matf=get_f(p_mat,7500);
	var p_dff=get_f(p_df,7500);
	var p_mdff=get_f(p_mdf,7500);
	if(p_rebirthlv != undefined || p_cdatetop != undefined)
	{
	w_c('<td><p align="left"><font color=#33CCFF>暱稱</font> <b>'+p_name2+'('+p_s+')</b><br><font color=#33CCFF>職業</font> <b>'+d_ch_name2+'</b><br><font color=#33CCFF>等級</font> <b>'+p_rebirthlv+'</b> 轉 <b>'+p_lv+'</b> 級 <br><font color=#33CCFF>S P</font> <b>'+sp+'/'+spmax+'</b><br><font color=#33CCFF>冒險</font> <b>'+sec[p_place][0]+'</b><br><font color=#33CCFF>武器</font> <b>'+re_arm_name(d_a_name2)+'</b><br><font color=#33CCFF>手部</font> <b>'+re_arm_name(d_hand_name2)+'</b><br><font color=#33CCFF>腳部</font> <b>'+re_arm_name(d_foot_name2)+'</b><br><font color=#33CCFF>飾品</font> <b>'+re_arm_name(d_item_name2)+'</b><br><font color=#33CCFF>道具</font> <b>'+re_arm_name(d_item2_name2)+'</b><br><font color=#33CCFF>精靈</font> <b>'+re_arm_name(d_item3_name3)+'</b></p></td><td><p align="left"><font color=#FFCC33>性別</font> <b>'+sex+' '+my_age2+'歲</b><br><font color=#FFCC33>金錢</font> <b>'+p_money+'</b><br><font color=#FFCC33>經驗</font> <b>'+p_exp+'/'+p_nextexp+'</b><br><font color=#FFCC33>H P</font> <b>'+p_hp+'/'+p_hpmax+'</b><br><font color=#FFCC33>出生</font> <b>'+my_birth2+'</b><br><font color=#FFCC33>身體</font> <b>'+re_arm_name(d_body_name2)+'</b><br><font color=#FFCC33>頭部</font> <b>'+re_arm_name(d_head_name2)+'</b><br><font color=#FFCC33>聲望</font> <b>'+p_refered_num+'</b><br><font color=#FFCC33>商點</font> <b>'+p_cdatetop+'</b><br><font color=FFCC33>在線</font> <b>'+p_pmoney+'</b><br><font color=#FFCC33>卡片</font> <b>'+re_arm_name(d_item4_name4)+'</b></p></td></tr>')
	}
	if(win_num != undefined && win_num > 0)
	{
		w_c('<tr><td  ><font color=#33CCFF><b>'+p_name2+'</b></font> <font color=#33CCFF>冠軍 連勝紀錄</font></td><td colspan="4"  >'+win_num+' 連勝中</td></tr>')
	}
	w_c(temp_table2);
	w_c(hr);
	w_c(temp_table1);
	w_c('<tr><td ><font color=#FF3366>力量</font></td><td class="b1" ><img src="'+img+'bar/bxg.gif" width="'+p_strf+'%" height="9"><b>'+p_str+etc_str+'</b></td><td><font color=#9933FF>智力</font></td><td class="b1" ><img src="'+img+'bar/bxg.gif" width="'+p_smartf+'%" height="9"><b>'+p_smart+etc_smart+'</b></td></tr>');
	w_c('<tr><td ><font color=#FF3366>敏捷</font></td><td class="b1" ><img src="'+img+'bar/bxg.gif" width="'+p_aglf+'%" height="9"><b>'+p_agl+etc_agi+'</b></td><td><font color=#9933FF>生命</font></td><td class="b1" ><img src="'+img+'bar/bxg.gif" width="'+p_lifef+'%" height="9"><b>'+p_life+etc_life+'</b></td></tr>');
	w_c('<tr><td ><font color=#FF3366>魅力</font></td><td class="b1" ><img src="'+img+'bar/bxg.gif" width="'+p_auf+'%" height="9"><b>'+p_au+etc_au+'</b></td><td><font color=#9933FF>信仰</font></td><td class="b1" ><img src="'+img+'bar/bxg.gif" width="'+p_bef+'%" height="9"><b>'+p_be+etc_be+'</b></td></tr>');
	w_c('<tr><td ><font color=#FF3366>體質</font></td><td class="b1" ><img src="'+img+'bar/bxg.gif" width="'+p_vitf+'%" height="9"><b>'+p_vit+etc_vit+'</b></td><td  >--</td><td align="center" class="b1" >---</td></tr>');
	w_c('<tr><td ><font color=#FF3366>物攻</font></td><td class="b1" ><img src="'+img+'bar/bmg.gif" width="'+p_atf+'%" height="9"><b>'+p_at+'</b></td><td  ><font color=#9933FF>魔攻</font></td><td class="b1" ><img src="'+img+'bar/bmg.gif" width="'+p_matf+'%" height="9"><b>'+p_mat+'</b></td></tr>');
	w_c('<tr><td ><font color=#FF3366>物防</font></td><td class="b1" ><img src="'+img+'bar/bmg.gif" width="'+p_dff+'%" height="9"><b>'+p_df+'</b></td><td  ><font color=#9933FF>魔防</font></td><td class="b1" ><img src="'+img+'bar/bmg.gif" width="'+p_mdff+'%" height="9"><b>'+p_mdf+'</b></td></tr>');
	w_c(temp_table2);
};
function re_arm_name(a1)
{
	return (a1=="")?"　":a1;
};
function no_cp(del_day,f_time)
{
	w_c('<table border=0 width="100%">');
	w_c('<tr>');
	w_c('<td valign="top">');
	chara_make(del_day,f_time);
	w_c('</td>');
	w_c('</tr>');
	w_c('</table>');
	p_c();
};
function get_f(p,s)
{
	p=(p/4500)*100;
	if(p>100){p=100;}
	return p;
};
function chara_make(del_day,f_time)
{
	w_c('<a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/" target="_blank"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png" /></a><br /><span xmlns:dc="http://purl.org/dc/elements/1.1/" href="http://purl.org/dc/dcmitype/InteractiveResource" property="dc:title" rel="dc:type">WOG</span>&#30001;<a xmlns:cc="http://creativecommons.org/ns#" href="http://www.et99.org" property="cc:attributionName" rel="cc:attributionURL" target="_blank">ETERNAL</a>&#35069;&#20316;&#65292;&#20197;<a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/" target="_blank">&#21109;&#29992;CC &#22995;&#21517;&#27161;&#31034;-&#38750;&#21830;&#26989;&#24615;-&#30456;&#21516;&#26041;&#24335;&#20998;&#20139; 3.0 &#36890;&#29992;&#29256; &#25480;&#27402;&#26781;&#27454;</a>&#37323;&#20986;&#12290;&#27492;&#20316;&#21697;&#34893;&#29983;&#33258;<a href="http://www.et99.org" target="_blank">www.et99.org</a>&#12290;');
	w_c('<form action="wog_act.php" method="post" name="f1" target="mission" onsubmit="parent.setUI(this)">');
	w_c(temp_table1);
	w_c('<tr><td>帳號:<input type="text" size="10" name="id" value="" > 密碼:<input type="password" size="10" name="pass" value="" ></td></tr>');
	w_c('<tr><td><center><input type="radio" name="set_frame" value="2" onclick="parent.setUI(1)" checked >固定介面</center></td></tr>');
	w_c('<tr><td><center><input type="submit" name="ppp" value="角色登入"></center></td></tr>');
	w_c(temp_table2);
	w_c('<input type="hidden" name="f" value="chara"><input type="hidden" name="act" value="login"></form>');
	w_c('<form action="wog_act.php" method="POST" target="mission">');
	w_c('<OL>');
	w_c('<center><FONT COLOR="#FF0000"><b>WOG-遊戲方式</b></FONT></center>');
	w_c('<LI><font color=yellow>'+new_player+'</font> 新加入 總數:<font color=yellow>'+player_num+'</font><br>');
	w_c('<img src="http://members.lycos.co.uk/yuantang/wog/img/0000320625.png">');
	w_c('<LI>務必尊守規則-每場戰役<FONT COLOR="#FF0000"><b>'+f_time+'</b></FONT>秒!');
	w_c('<LI>新開角色上限為3隻-請不要重覆加開');
	w_c('<LI>歡迎加入我們一起聊天打怪喔');
	w_c('<INPUT TYPE="hidden" NAME="act" VALUE="make">');
	w_c('<INPUT TYPE="hidden" NAME="f" VALUE="chara">');
	w_c('<center><INPUT TYPE="submit" VALUE=" 創造新角色 " STYLE="background-color:#880088;color:ffffff"></form></center>');
	w_c('</OL>');
	setUI(1);
};
function king_view(sname,s)
{
	w_c(temp_table1);
	w_c('<tr><td height="0" colspan="3" rowspan="0" >'+sname+'</td></tr>');
	var s1=s.split(";");
	for(var i=0;i<s1.length;i++)
	{
		var s2=s1[i].split(",");
		var p_img_url=s2[0];
		if(p_img_url.indexOf("http") == -1)
		{
			p_img_url='<img src="'+img+p_img_url+'.gif" border="0">';
		}else
		{
			p_img_url='<img src="'+p_img_url+'" border="0">';
		}
		w_c('<tr><td  width="110">'+p_img_url+'</td><td >'+s2[1]+'</td><td >'+s2[2]+'</td></tr>');
	}
	w_c(temp_table2);
	w_c('<hr size=1 color=#A2A9B8>');
	p_nc();
};
function hero_view(a)
{
	w_c(temp_table1);
	var s1=a.split(";");
	for(var i=0;i<s1.length;i++)
	{
		var s2=s1[i].split(",");
		var p_img_url=s2[0];
		var hero_title="";
		switch (s2[2])
		{
			case '2':
				hero_title="英雄";
			break;
			case '3':
				hero_title="英雄";
			break;
			case '4':
				hero_title="英雄";
			break;
			case '5':
				hero_title="英雄";
			break;
			case '6':
				hero_title="英雄";
			break;
			case '7':
				hero_title="英雄";
			break;
			case '8':
				hero_title="英雄";
			break;
			case '9':
				hero_title="英雄";
			break;
		}
		w_c('<tr class="head_td"><td height="0" colspan="2" >'+hero_title+'(重置日期：'+s2[3]+')</td></tr>');
		if(p_img_url.indexOf("http") == -1)
		{
			p_img_url='<img src="'+img+p_img_url+'.gif" border="0">';
		}else
		{
			p_img_url='<img src="'+p_img_url+'" border="0">';
		}
		w_c('<tr><td width="110">'+p_img_url+'</td><td>'+s2[1]+'</td></tr>');
	}
	w_c(temp_table2);
	p_c();
};
function chara_make_view(total_point,s1,s2)
{
	var temp_i_id=new Array;
	var temp_ch=new Array;
	temp_st=new Array("str","smart","life","agi");
	temp_i_id=s1.split(",");
	temp_ch=s2.split(";");
	w_c('<form action="wog_act.php" method="post" target="mission">');
	w_c(parent.temp_table1);
	w_c('<tr><td class="b1">玩家帳號：<input type="text" name="id" size="10" maxlength="12" class="style1"><BR>　　　　　★請勿輸入{ } ; &lt; &gt; , " \' \\  等符號<</td></tr>');
	w_c('<tr><td class="b1">玩家密碼：<input type="password" name="pass" size="10" class=style1><BR>　　　　　★請輸入4～8字內的半形英數。</td></tr>');
	w_c('<tr><td class="b1">玩家email：<input type="text" name="email" size="50" class=style1><BR>　　　　　★認證信及補發密碼使用,請正確填寫否則無法通過認證</td></tr>');
	w_c('<tr><td class="b1">角色性別：<input type="radio" name="sex" value="2">女　<input type="radio" name="sex" value="1">男　★請選擇角色的性別。</td></tr>');
	w_c('<tr><td class="b1">角色屬性：<input type="radio" name="s" value="1">地 <input type="radio" name="s" value="2">水 <input type="radio" name="s" value="3">火 <input type="radio" name="s" value="4">木 <input type="radio" name="s" value="5">風 <input type="radio" name="s" value="6">毒  ★請選擇角色的屬性</td></tr>');
	w_c('<tr><td class="b1">出生地點：<input type="radio" name="birth" value="1">中央大陸 <input type="radio" name="birth" value="2">魔法王國 <input type="radio" name="birth" value="3">熱帶雨林 <input type="radio" name="birth" value="4">末日王城</td></tr>');
	w_c('<tr><td class="b1">角色圖像：<select name="i_id">');
	for(var i=0;i<temp_i_id.length;i++)
	{
		w_c('<option value="'+temp_i_id[i]+'" >'+temp_i_id[i]);
	}
	w_c('</select>　<a href="javascript://" onClick="window.open(\'wog_etc.php?f=img\',\'\',\'menubar=no,status=no,scrollbars=yes,top=50,left=50,toolbar=no,width=400,height=400\')"><font size="2">★圖像預覽★</font></a><BR>　　　　★請選擇角色的圖片。</td></tr>');
	w_c('<tr><td class="b1">角色職業：<select name=ch >');
	for(var i=0;i<temp_ch.length;i++)
	{
		temp_c=temp_ch[i].split(",");
		w_c('<option value="'+temp_c[0]+'" >'+temp_c[1]);
	}
	w_c('</select></td></tr>');
	w_c('<tr><td class="b1">角色能力： 基本值 10<table border="1" cellspacing="0" cellpadding="0"><tr><td class="b2" width="70">力量 10</td><td class="b2" width="70">智力 10</td><td class="b2" width="70">生命 10</td><td class="b2" width="70">敏捷 10</td></tr>');
	w_c('<tr>');
	for(var j=0;j<4;j++)
	{
		w_c('<td class="b1"><select name='+temp_st[j]+'>');
		for(var i=1;i<11;i++)
		{
			w_c('<option value="'+i+'">+'+i);
		}
		w_c('</select></td>');
	}
	w_c('</tr>');
	w_c('<tr><td colspan="4" class="b1">★你共有「<font color="#FF0000"><b>'+total_point+'</b></font>」點的加分點數可增加能力值，請自行分配。分配總和超出<font color="#FF0000"><b>'+total_point+'</b></font>以上則無法註冊。</td></tr></table>');
	w_c('</td></tr>');
	w_c('<tr><td class="b1">必殺技名稱：<input type="text" name="sat_name" size="40" maxlength="40" class="style1"><br>　　　　　★請輸入你必殺技的名稱。 請勿輸入{ } ; &lt; &gt; , " \' \\  等符號</td></tr>');
	w_c('<tr><td class="b1">推薦人名稱：<input type="text" name="refer_name" size="40" maxlength="40" class="style1"><br>　　　　　★請輸入你要推薦的玩家名稱。{ } ; &lt; &gt; , " \' \\  等符號</td></tr>');
	w_c('<tr><td align="center"><input type="submit" value="角色作成" ></td></tr>');
	w_c(parent.temp_table2);
	w_c('<input type="hidden" name="f" value="chara">');
	w_c('<input type="hidden" name="act" value="save">');
	w_c('</form>');
	p_c();
	setUI(1);
};
function check_creat(a1){
	w_c(temp_table1);
	switch(a1)
	{
		case 1:
			w_c('<tr><td>角色建立成功,系統已發送驗證信到你的信箱,請查收認證信通過驗證才能登入角色(收不到驗證信時請查看是否在垃圾郵件裡面，建議使用Google或Hotmail)</td></tr>');
		break;
	}
	w_c(temp_table2);
	p_c();
};
